Video games as art. A communication-oriented perspective on the relationship between gaming and art, together with Archibald van Wieringen, De Gruyter: Berlin (2022).
Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the 1990s, academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and defi ne the domains associated with this question.
1 Artists and Developers: The Utilitarian- Inspirational Domain
2 Curators and Visitors: The Practical-Consensual Domain
3 Legislators and Politicians: The Juridical- Political Domain
4 Thinkers and Doubters: The Theoretical- Conceptual Domain
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